0x0028 0x30 PrimaryActorTick FActorTickFunction 3 flags {} 0x0058 0x01 bNetTemporary : 1 bit 0 bool 3 flags false 0x0058 0x01 bOnlyRelevantToOwner : 1 bit 2 bool 7 flags false 0x0058 0x01 bAlwaysRelevant : 1 bit 3 bool 6 flags false 0x0058 0x01 bReplicateMovement : 1 bit 4 bool Net RepNotify +5 flags false 0x0058 0x01 bCallPreReplication : 1 bit 5 bool 6 flags true 0x0058 0x01 bCallPreReplicationForReplay : 1 bit 6 bool 6 flags true 0x0058 0x01 bHidden : 1 bit 7 bool Net +7 flags false 0x0059 0x01 bTearOff : 1 bit 0 bool Net +3 flags false 0x0059 0x01 bForceNetAddressable : 1 bit 1 bool 3 flags false 0x0059 0x01 bExchangedRoles : 1 bit 2 bool Transient +3 flags false 0x0059 0x01 bNetLoadOnClient : 1 bit 3 bool 4 flags true 0x0059 0x01 bNetUseOwnerRelevancy : 1 bit 4 bool 6 flags false 0x0059 0x01 bRelevantForNetworkReplays : 1 bit 5 bool 3 flags true 0x0059 0x01 bRelevantForLevelBounds : 1 bit 6 bool 5 flags true 0x0059 0x01 bReplayRewindable : 1 bit 7 bool 6 flags false 0x005A 0x01 bAllowTickBeforeBeginPlay : 1 bit 0 bool 5 flags false 0x005A 0x01 bAutoDestroyWhenFinished : 1 bit 1 bool 4 flags false 0x005A 0x01 bCanBeDamaged : 1 bit 2 bool Net +6 flags true 0x005A 0x01 bBlockInput : 1 bit 3 bool 5 flags false 0x005A 0x01 bCollideWhenPlacing : 1 bit 4 bool 3 flags false 0x005A 0x01 bFindCameraComponentWhenViewTarget : 1 bit 5 bool 6 flags true 0x005A 0x01 bGenerateOverlapEventsDuringLevelStreaming : 1 bit 6 bool 5 flags false 0x005A 0x01 bIgnoresOriginShifting : 1 bit 7 bool 5 flags false 0x005B 0x01 bEnableAutoLODGeneration : 1 bit 0 bool 5 flags true 0x005B 0x01 bIsEditorOnlyActor : 1 bit 1 bool 5 flags false 0x005B 0x01 bReplicates : 1 bit 3 bool Protected +7 flags false 0x005B 0x01 bCanBeInCluster : 1 bit 4 bool Protected +5 flags false 0x005B 0x01 bAllowReceiveTickEventOnDedicatedServer : 1 bit 5 bool Protected +3 flags true 0x005B 0x01 bReplicateUsingRegisteredSubObjectList : 1 bit 7 bool Protected +9 flags false 0x005C 0x01 padding / unreflected 0x005D 0x01 bActorEnableCollision : 1 bit 0 bool 3 flags true 0x005D 0x01 bActorIsBeingDestroyed : 1 bit 1 bool Transient +4 flags false 0x005D 0x01 bAsyncPhysicsTickEnabled : 1 bit 6 bool Protected +4 flags false 0x005E 0x01 UpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod Protected +6 flags UseConfigDefault 0x005F 0x01 DefaultUpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 8 flags OnlyUpdateMovable 0x0060 0x01 RemoteRole ENetRole Net Transient +8 flags ROLE_None 0x0061 0x03 padding / unreflected 0x0064 0x04 InitialLifeSpan float 8 flags 0 0x0068 0x04 CustomTimeDilation float 7 flags 1 0x006C 0x04 RayTracingGroupId int32 5 flags -1 0x0070 0x60 AttachmentReplication FRepAttachment Net Transient +5 flags {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… 0x00D0 0x88 ReplicatedMovement FRepMovement Net RepNotify +5 flags {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… 0x0158 0x08 Owner AActor *Net RepNotify +6 flags nullptr 0x0160 0x08 NetDriverName FName Protected +5 flags GameNetDriver 0x0168 0x01 Role ENetRole Net +8 flags ROLE_Authority 0x0169 0x01 NetDormancy ENetDormancy 9 flags DORM_Awake 0x016A 0x01 SpawnCollisionHandlingMethod ESpawnActorCollisionHandlingMethod 7 flags AlwaysSpawn 0x016B 0x01 AutoReceiveInput EAutoReceiveInput 6 flags Disabled 0x016C 0x04 InputPriority int32 6 flags 0 0x0170 0x08 padding / unreflected 0x0178 0x08 InputComponent UInputComponent *9 flags nullptr 0x0180 0x04 NetTag int32 Transient +5 flags 0 0x0184 0x04 NetCullDistanceSquared float 8 flags 2.25e+08 0x0188 0x04 NetUpdateFrequency float 8 flags 100 0x018C 0x04 MinNetUpdateFrequency float 8 flags 2 0x0190 0x04 NetPriority float 8 flags 1 0x0194 0x01 PhysicsReplicationMode EPhysicsReplicationMode 7 flags Default 0x0195 0x0B padding / unreflected 0x01A0 0x08 Instigator APawn *Net RepNotify +8 flags nullptr 0x01A8 0x10 Children TArray<AActor *> Transient +4 flags [] 0x01B8 0x08 RootComponent USceneComponent *Protected +10 flags nullptr 0x01C0 0x08 padding / unreflected 0x01C8 0x10 Layers TArray<FName> 4 flags [] 0x01D8 0x08 ParentComponent TWeakObjectPtr<UChildActorComponent > 8 flags nullptr 0x01E0 0x10 Tags TArray<FName> 5 flags [] 0x01F0 0x01 OnTakeAnyDamage FMulticastScriptDelegate 4 flags <delegate> 0x01F1 0x01 OnTakePointDamage FMulticastScriptDelegate 4 flags <delegate> 0x01F2 0x01 OnTakeRadialDamage FMulticastScriptDelegate 4 flags <delegate> 0x01F3 0x01 OnActorBeginOverlap FMulticastScriptDelegate 4 flags <delegate> 0x01F4 0x01 OnActorEndOverlap FMulticastScriptDelegate 4 flags <delegate> 0x01F5 0x01 OnBeginCursorOver FMulticastScriptDelegate 4 flags <delegate> 0x01F6 0x01 OnEndCursorOver FMulticastScriptDelegate 4 flags <delegate> 0x01F7 0x01 OnClicked FMulticastScriptDelegate 4 flags <delegate> 0x01F8 0x01 OnReleased FMulticastScriptDelegate 4 flags <delegate> 0x01F9 0x01 OnInputTouchBegin FMulticastScriptDelegate 4 flags <delegate> 0x01FA 0x01 OnInputTouchEnd FMulticastScriptDelegate 4 flags <delegate> 0x01FB 0x01 OnInputTouchEnter FMulticastScriptDelegate 4 flags <delegate> 0x01FC 0x01 OnInputTouchLeave FMulticastScriptDelegate 4 flags <delegate> 0x01FD 0x01 OnActorHit FMulticastScriptDelegate 4 flags <delegate> 0x01FE 0x01 OnDestroyed FMulticastScriptDelegate 4 flags <delegate> 0x01FF 0x01 OnEndPlay FMulticastScriptDelegate 4 flags <delegate> 0x0200 0x80 padding / unreflected 0x0280 0x10 InstanceComponents TArray<UActorComponent *> 6 flags [] 0x0290 0x10 BlueprintCreatedComponents TArray<UActorComponent *> 8 flags []