Zdexby TheHolyOneZ
5,252 classes
/Game/StormEscape/UI/Widgets/Endgame/WBP_EndScreenPositive.WBP_EndScreenPositive_C 0x0600 (1,536 B) align 8 inherited 0x04A8 10 scripted vtable /Game/StormEscape/UI/Widgets/Endgame/WBP_EndScreenPositive
0x00x0600

Members 41

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Throbber_TransferUThrobber*10 flagsnullptr
0x08Throbber_SubjectsLostUThrobber*10 flagsnullptr
0x08Throbber_DataPointsUThrobber*10 flagsnullptr
0x08NoiseURetainerBox*10 flagsnullptr
0x08Image_ProgressBarUImage*10 flagsnullptr
0x08Image_FadeUImage*10 flagsnullptr
0x08Image_Bracket_Percent_RUImage*10 flagsnullptr
0x08Image_Bracket_Percent_LUImage*10 flagsnullptr
0x08Image_Bracket_Info_RUImage*10 flagsnullptr
0x08Image_Bracket_Info_LUImage*10 flagsnullptr
0x08Image_Border_LUImage*10 flagsnullptr
0x08CText_TransmissionUCommonTextBlock*10 flagsnullptr
0x08CText_TransferUCommonTextBlock*10 flagsnullptr
0x08CText_SubjectsLostUCommonTextBlock*10 flagsnullptr
0x08CText_InfoUCommonTextBlock*10 flagsnullptr
0x08CText_DataPointsUCommonTextBlock*10 flagsnullptr
0x08Border_ShadowUBorder*10 flagsnullptr
0x08Border_RUImage*10 flagsnullptr
0x08BBtn_ContinueUW_Bracket_Button_C*10 flagsnullptr
0x08OnActivatedUWidgetAnimation*Transient+6 flagsnullptr
0x08BeginLoadAnimUWidgetAnimation*Transient+6 flagsnullptr
0x08EndLoadAnimUWidgetAnimation*Transient+6 flagsnullptr
0x0810To40UWidgetAnimation*Transient+6 flagsnullptr
0x0840To70UWidgetAnimation*Transient+6 flagsnullptr
0x0870To100UWidgetAnimation*Transient+6 flagsnullptr
0x08OnEndUWidgetAnimation*Transient+6 flagsnullptr
0x08FadeInUWidgetAnimation*Transient+6 flagsnullptr
0x08FadeOutUWidgetAnimation*Transient+6 flagsnullptr
0x10PromptFText3 flags<FText>
0x08PlayerRefABaseFirstPersonCharacter*7 flagsnullptr
0x10In StringFString5 flags""
0x08MinValuedouble7 flags0
0x08MaxValuedouble7 flags1
0x08TargetValuedouble7 flags0.2
0x08ProgreessMIUMaterialInstanceDynamic*6 flagsnullptr
0x08Percentdouble7 flags0
0x08CurrentValuedouble7 flags0
0x08LoadingTimerHandlerFTimerHandle5 flags{Handle=0}
0x08ProgressInterpSpeeddouble7 flags1.5
0x08EndGameSFXUSoundBase*6 flags/Game/StormEscape/Audio/Sounds/UI/End_Game_Drive_Off_01.End…
Inherited from UCommonActivatableWidget 19
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x036A0x06padding / unreflected
0x10OverrideBackActionDisplayNameFTextProtected+2 flags<FText>
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x03850x03padding / unreflected
0x08InputMappingUInputMappingContext*Protected+7 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03940x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03E10x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03F80xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 10

SignatureFlagsNativeParams
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_WBP_EndScreenPositive(4169);0x0021return;0x0023// end of script
EventPublic0x01
void BP_OnActivated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EndScreenPositive(4701);0x000Freturn;0x0011// end of script
EventProtected0x00
void UpdateProgressPercent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EndScreenPositive(4865);0x000Freturn;0x0011// end of script
0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EndScreenPositive(5437);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnLoadingFinished()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EndScreenPositive(5702);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnLevelLoaded(const FString& MapName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MapName = MapName;0x0012ExecuteUbergraph_WBP_EndScreenPositive(5713);0x0021return;0x0023// end of script
0x10
void CheckForMainMenu()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EndScreenPositive(5819);0x000Freturn;0x0011// end of script
0x00
void BndEvt__WBP_EndScreenPositive_BBtn_Continue_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button = Button;0x0012ExecuteUbergraph_WBP_EndScreenPositive(6045);0x0021return;0x0023// end of script
0x08
void CloseScreen()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EndScreenPositive(6060);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WBP_EndScreenPositive(int32 EntryPoint)
Script201 statements · 6,068 bytes of bytecode
0x0000PushFlow(Label_17B1);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.25f, LatentActionInfo{0x46, -1188406997, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x0045PopFlow();0x0046CloseScreen();0x0054PopFlow();0x0055CText_Info.SetText(NSLOCTEXT("EEEAB2F047EC73FEC02BD5921A6C7193", "", "SUCCESS"));0x00A8CText_Transmission.SetText(NSLOCTEXT("9456BFD34EE04EB2C62349B95DD7C9F5", "", "// EMPLOYEE REPORT"));0x0106PopFlow();0x0107BBtn_Continue.SetEnabled(true);0x012CTargetValue = 0.4;0x0147CallFunc_PlayAnimation_ReturnValue_2 = PlayAnimation(10To40, 0f, 1, 0, 1f, false);0x017ETargetValue = 0.7;0x0199CallFunc_GetEndTime_ReturnValue_1 = 10To40.GetEndTime();0x01CBCallFunc_Add_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_GetEndTime_ReturnValue_1);0x01E8CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_1, 0.6);0x0216CallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_1);0x0233Delay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0x26E, -602165707, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x026DPopFlow();0x026ECallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(40To70, 0f, 1, 0, 1f, false);0x02A5PushFlow(Label_0321);0x02AACText_Transfer.SetText(NSLOCTEXT("D3C215B44FDA6F8737111E83D0002106", "", "SENT"));0x02FAThrobber_Transfer.SetVisibility(1);0x0320PopFlow();0x0321Label_0321:0x0321CallFunc_GetEndTime_ReturnValue_2 = 40To70.GetEndTime();0x0353CallFunc_Add_DoubleDouble_A_ImplicitCast_2 = Cast<4>(CallFunc_GetEndTime_ReturnValue_2);0x0370CallFunc_Add_DoubleDouble_ReturnValue_2 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_2, 0.6);0x039ECallFunc_Delay_Duration_ImplicitCast_2 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_2);0x03BBDelay(this, CallFunc_Delay_Duration_ImplicitCast_2, LatentActionInfo{0x3F6, -556854737, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x03F5PopFlow();0x03F6TargetValue = 1;0x0411CallFunc_PlayAnimation_ReturnValue_3 = PlayAnimation(70To100, 0f, 1, 0, 1f, false);0x0448PushFlow(Label_0550);0x044DCallFunc_GetGameInstance_ReturnValue = GetGameInstance();0x0461K2Node_DynamicCast_AsStorm_Escape_Game_Instance = Cast<StormEscapeGameInstance>(CallFunc_GetGameInstance_ReturnValue);0x0485K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsStorm_Escape_Game_Instance);0x04A2if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04ACCallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(K2Node_DynamicCast_AsStorm_Escape_Game_Instance.EndGameData.CollectablesRecovered, false, false, 1, 324);0x04FCCText_DataPoints.SetText(CallFunc_Conv_IntToText_ReturnValue);0x0529Throbber_DataPoints.SetVisibility(1);0x054FPopFlow();0x0550Label_0550:0x0550CallFunc_GetEndTime_ReturnValue_3 = 70To100.GetEndTime();0x0582CallFunc_Add_DoubleDouble_A_ImplicitCast_3 = Cast<4>(CallFunc_GetEndTime_ReturnValue_3);0x059FCallFunc_Add_DoubleDouble_ReturnValue_3 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_3, 0.6);0x05CDCallFunc_Delay_Duration_ImplicitCast_3 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_3);0x05EADelay(this, CallFunc_Delay_Duration_ImplicitCast_3, LatentActionInfo{0x625, 1218472958, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x0624PopFlow();0x0625PushFlow(Label_0AC8);0x062AThrobber_SubjectsLost.SetVisibility(1);0x0650CallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance();0x0664K2Node_DynamicCast_AsStorm_Escape_Game_Instance_1 = Cast<StormEscapeGameInstance>(CallFunc_GetGameInstance_ReturnValue_1);0x0688K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsStorm_Escape_Game_Instance_1);0x06A5if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x06AFCallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(K2Node_DynamicCast_AsStorm_Escape_Game_Instance_1.EndGameData.DeathCount, 0);0x06F0if (!(CallFunc_Greater_IntInt_ReturnValue_1)) goto Label_0BDE;0x06FECallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("5892BFF246B359EE3EBFD48B427F7964", "", "LOSS"));0x0746CallFunc_MakeLiteralText_ReturnValue_1 = MakeLiteralText(NSLOCTEXT("5211D2B54DDBBF95BEF005880FA38B9A", "", "LOSSES"));0x0790CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(K2Node_DynamicCast_AsStorm_Escape_Game_Instance_1.EndGameData.DeathCount);0x07D4K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Number";0x07F7K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0814K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0831K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0855K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0875K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0899K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x08B6CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_DynamicCast_AsStorm_Escape_Game_Instance_1.EndGameData.DeathCount, 1);0x08F7Temp_bool_Variable = CallFunc_Greater_IntInt_ReturnValue;0x090AK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Losses";0x092DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x094AK2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = Switch(Temp_bool_Variable, false => CallFunc_MakeLiteralText_ReturnValue, true => CallFunc_MakeLiteralText_ReturnValue_1, default => K2Node_Select_Default);0x099AK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x09BEK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x09DEK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x0A02K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0A1FK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x0A3CCallFunc_Format_ReturnValue = Format(NSLOCTEXT("1497E8534471C6BB32C33AB82326619E", "", "{Number} {Losses}"), K2Node_MakeArray_Array);0x0A9ACText_SubjectsLost.SetText(CallFunc_Format_ReturnValue);0x0AC7PopFlow();0x0AC8Label_0AC8:0x0AC8Delay(this, 1f, LatentActionInfo{0xAFF, 1625473611, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x0AFEPopFlow();0x0AFFCallFunc_PlayAnimation_ReturnValue_6 = PlayAnimation(FadeOut, 0f, 1, 0, 1f, false);0x0B36CallFunc_GetEndTime_ReturnValue_6 = FadeOut.GetEndTime();0x0B68Delay(this, CallFunc_GetEndTime_ReturnValue_6, LatentActionInfo{0xBA3, -694194122, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x0BA2PopFlow();0x0BA3CallFunc_GetActive_GameInstance_ReturnValue_4 = GetActive_GameInstance(this);0x0BB8CallFunc_GetActive_GameInstance_ReturnValue_4.ReturnToLobby(true);0x0BD9goto Label_000F;0x0BDELabel_0BDE:0x0BDECText_SubjectsLost.SetText(FText::AsCultureInvariant("0"));0x0C07PopFlow();0x0C08BBtn_Continue.SetEnabled(false);0x0C2DTargetValue = 0.2;0x0C48ProgressInterpSpeed = 1.5;0x0C63CallFunc_PlayAnimation_ReturnValue = PlayAnimation(EndLoadAnim, 0f, 1, 0, 1f, false);0x0C9ACallFunc_GetEndTime_ReturnValue = EndLoadAnim.GetEndTime();0x0CCCCallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetEndTime_ReturnValue);0x0CE9CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, 0.3);0x0D17CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x0D34Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x107, -56862088, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x0D6EPopFlow();0x0D6F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, EndGameSFX, 1f, 1f, 0f, nullptr, nullptr, true);0x0DABDelay(this, EndGameSFX.Duration, LatentActionInfo{0xDFC, 1723810580, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x0DFBPopFlow();0x0DFCBorder_Shadow.SetRenderOpacity(1f);0x0E21CallFunc_PlayAnimation_ReturnValue_4 = PlayAnimation(BeginLoadAnim, 0f, 1, 0, 1f, false);0x0E58CallFunc_GetEndTime_ReturnValue_4 = BeginLoadAnim.GetEndTime();0x0E8ACallFunc_Add_DoubleDouble_A_ImplicitCast_4 = Cast<4>(CallFunc_GetEndTime_ReturnValue_4);0x0EA7CallFunc_Add_DoubleDouble_ReturnValue_4 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_4, 0.3);0x0ED5CallFunc_Delay_Duration_ImplicitCast_4 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_4);0x0EF2Delay(this, CallFunc_Delay_Duration_ImplicitCast_4, LatentActionInfo{0xC08, -693726245, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x0F2CPopFlow();0x0F2DLabel_0F2D:0x0F2DCallFunc_EqualEqual_DoubleDouble_ReturnValue = EqualEqual_DoubleDouble(CurrentValue, MaxValue);0x0F53if (!(CallFunc_EqualEqual_DoubleDouble_ReturnValue)) PopFlow();0x0F5DK2_ClearAndInvalidateTimerHandle(this, LoadingTimerHandler);0x0F71Image_Bracket_Percent_R.SetVisibility(1);0x0F97Image_Bracket_Percent_L.SetVisibility(1);0x0FBDCText_Info.SetText(NSLOCTEXT("49F5C78B42B34DD3B0A39D9CA5426FE7", "", "COMPLETED"));0x1012Delay(this, 1f, LatentActionInfo{0x55, 367861720, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x1048PopFlow();0x1049PushFlow(Label_116E);0x104EPushFlow(Label_11C8);0x1053CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(Prompt);0x1078CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("// ", CallFunc_Conv_TextToString_ReturnValue);0x10A2CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue);0x10C7CText_Transmission.SetText(CallFunc_Conv_StringToText_ReturnValue);0x10F4CallFunc_GetDynamicFontMaterial_ReturnValue = CText_Transmission.GetDynamicFontMaterial();0x111ECallFunc_GetDynamicFontMaterial_ReturnValue.SetVectorParameterValue(FName(Base_RGBA), LinearColor{1f, 1f, 1f, 1f});0x116DPopFlow();0x116ELabel_116E:0x116Eif (!(K2Node_Event_IsDesignTime)) goto Label_11A2;0x117CBorder_Shadow.SetRenderOpacity(1f);0x11A1PopFlow();0x11A2Label_11A2:0x11A2BBtn_Continue.SetEnabled(false);0x11C7PopFlow();0x11C8Label_11C8:0x11C8CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/StormEscape/UI/Foundation/Material/Generic/ML_Progress_Main.ML_Progress_Main, FName(None), 0);0x11F5ProgreessMI = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x1208CallFunc_IsValid_ReturnValue = IsValid(ProgreessMI);0x1225if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x122FImage_ProgressBar.SetBrushFromMaterial(ProgreessMI);0x125CPopFlow();0x125DCallFunc_PlayAnimation_ReturnValue_5 = PlayAnimation(FadeIn, 0f, 1, 0, 1f, false);0x1294CallFunc_GetEndTime_ReturnValue_5 = FadeIn.GetEndTime();0x12C6Delay(this, CallFunc_GetEndTime_ReturnValue_5, LatentActionInfo{0xD6F, -200691084, FName(ExecuteUbergraph_WBP_EndScreenPositive), this});0x1300PopFlow();0x1301CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x131ECallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(CurrentValue, TargetValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, ProgressInterpSpeed);0x135ECurrentValue = CallFunc_FInterpTo_Constant_ReturnValue;0x1379CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CurrentValue, MinValue, MaxValue, 0, 1);0x13C2CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x13DFProgreessMI.SetScalarParameterValue(FName(progress), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x1415CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CurrentValue, 100);0x1443CallFunc_FCeil_ReturnValue = FCeil(CallFunc_Multiply_DoubleDouble_ReturnValue);0x1468CallFunc_Conv_IntToText_ReturnValue_1 = Conv_IntToText(CallFunc_FCeil_ReturnValue, false, true, 1, 324);0x1499CallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(CallFunc_Conv_IntToText_ReturnValue_1);0x14BECallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Conv_TextToString_ReturnValue_1, "%");0x14E6CallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_1);0x150BCText_Info.SetText(CallFunc_Conv_StringToText_ReturnValue_1);0x1538goto Label_0F2D;0x153DCheckForMainMenu();0x154BTargetValue = 0.1;0x1566ProgressInterpSpeed = 0.25;0x1581K2Node_CreateDelegate_OutputDelegate_1.Bind(this, UpdateProgressPercent);0x1598CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 0.1f, true, true, 0f, 0f);0x15CELoadingTimerHandler = CallFunc_K2_SetTimerDelegate_ReturnValue;0x15E9PopFlow();0x15EALabel_15EA:0x15EA/Game/StormEscape/UI/Foundation/Functions/FL_UI.Default__FL_UI_C.ResetScreenEffects(this);0x160FCallFunc_GetActive_GameInstance_ReturnValue_1 = GetActive_GameInstance(this);0x1624CallFunc_GetActive_GameInstance_ReturnValue_1.RemoveWidgetFromGameViewport(this);0x1645PopFlow();0x1646ActivateWidget();0x1650PopFlow();0x1651CallFunc_Contains_ReturnValue = Contains(K2Node_CustomEvent_MapName, "MainMenu", false, false);0x167Aif (!(CallFunc_Contains_ReturnValue)) PopFlow();0x1684CallFunc_GetActive_GameInstance_ReturnValue_3 = GetActive_GameInstance(this);0x1699CallFunc_GetActive_GameInstance_ReturnValue_3.RemoveWidgetFromGameViewport(this);0x16BAPopFlow();0x16BBCallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x16D9CallFunc_Contains_ReturnValue_1 = Contains(CallFunc_GetCurrentLevelName_ReturnValue, "MainMenu", false, false);0x1702if (!(CallFunc_Contains_ReturnValue_1)) goto Label_1747;0x1710CallFunc_GetActive_GameInstance_ReturnValue_2 = GetActive_GameInstance(this);0x1725CallFunc_GetActive_GameInstance_ReturnValue_2.RemoveWidgetFromGameViewport(this);0x1746PopFlow();0x1747Label_1747:0x1747CallFunc_GetActive_GameInstance_ReturnValue = GetActive_GameInstance(this);0x175CK2Node_CreateDelegate_OutputDelegate.Bind(this, OnLevelLoaded);0x1773CallFunc_GetActive_GameInstance_ReturnValue.OnStormLevelLoaded += K2Node_CreateDelegate_OutputDelegate;0x179CPopFlow();0x179DCloseScreen();0x17ABPopFlow();0x17ACgoto Label_15EA;0x17B1Label_17B1:0x17B1return;0x17B3// end of script
Final0x04