Zdexby TheHolyOneZ
5,252 classes
/Game/StormEscape/UI/Widgets/Endgame/WBP_DeathMenu.WBP_DeathMenu_C 0x0500 (1,280 B) align 8 inherited 0x04A8 9 scripted vtable /Game/StormEscape/UI/Widgets/Endgame/WBP_DeathMenu
0x00x0500

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WB_MenuRibbonUWB_MenuRibbon_C*10 flagsnullptr
0x08PlayerNameTextUCommonTextBlock*10 flagsnullptr
0x08InfoUCommonTextBlock*10 flagsnullptr
0x08btnRowUHorizontalBox*10 flagsnullptr
0x08BBtn_SpectateUW_Bracket_Button_C*10 flagsnullptr
0x08BBtn_LeaveGameUW_Bracket_Button_C*10 flagsnullptr
0x08OnActivatedUWidgetAnimation*Transient+6 flagsnullptr
0x10PromptFText3 flags<FText>
Inherited from UCommonActivatableWidget 19
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x036A0x06padding / unreflected
0x10OverrideBackActionDisplayNameFTextProtected+2 flags<FText>
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x03850x03padding / unreflected
0x08InputMappingUInputMappingContext*Protected+7 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03940x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03E10x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03F80xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 9

SignatureFlagsNativeParams
UWidget* BP_GetDesiredFocusTarget()
Script3 statements · 74 bytes of bytecode
0x0000ReturnValue = BBtn_Spectate.DisplaceableButton.CommonButton;0x003Freturn ReturnValue;0x0049// end of script
EventProtected0x08
void Spectate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_DeathMenu(570);0x000Freturn;0x0011// end of script
0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_WBP_DeathMenu(1229);0x0021return;0x0023// end of script
EventPublic0x01
void BP_OnActivated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_DeathMenu(1294);0x000Freturn;0x0011// end of script
EventProtected0x00
void BP_OnDeactivated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_DeathMenu(1532);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnReviveDelegate_Event(ACharacter* Character)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Character = Character;0x0012ExecuteUbergraph_WBP_DeathMenu(1548);0x0021return;0x0023// end of script
0x08
void BndEvt__WBP_DeathMenu_BBtn_Spectate_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_1 = Button;0x0012ExecuteUbergraph_WBP_DeathMenu(1675);0x0021return;0x0023// end of script
0x08
void BndEvt__WBP_DeathMenu_BBtn_LeaveGame_K2Node_ComponentBoundEvent_1_OnClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button = Button;0x0012ExecuteUbergraph_WBP_DeathMenu(1680);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_WBP_DeathMenu(int32 EntryPoint)
Script73 statements · 1,688 bytes of bytecode
0x0000PushFlow(Label_0695);0x0005goto [EntryPoint];0x000FBBtn_Spectate.SetEnabled(true);0x0034BBtn_LeaveGame.SetEnabled(true);0x0059Delay(this, 1f, LatentActionInfo{0x90, -1144550748, FName(ExecuteUbergraph_WBP_DeathMenu), this});0x008FPopFlow();0x0090CallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(OnActivated, 0f, 1, 1, 1f, false);0x00C7CallFunc_GetEndTime_ReturnValue_1 = OnActivated.GetEndTime();0x00F9Delay(this, CallFunc_GetEndTime_ReturnValue_1, LatentActionInfo{0x134, -2074448893, FName(ExecuteUbergraph_WBP_DeathMenu), this});0x0133PopFlow();0x0134CallFunc_GetOwningPlayerPawn_ReturnValue = GetOwningPlayerPawn();0x0148K2Node_DynamicCast_AsDamage_and_Effects_Interface = Cast<DamageAndEffectsInterface>(CallFunc_GetOwningPlayerPawn_ReturnValue);0x016CK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsDamage_and_Effects_Interface);0x0189if (!(K2Node_DynamicCast_bSuccess)) goto Label_0221;0x0197CallFunc_GetHealthStatus_ReturnValue = K2Node_DynamicCast_AsDamage_and_Effects_Interface.GetHealthStatus();0x01CETemp_byte_Variable = CallFunc_GetHealthStatus_ReturnValue;0x01E9Label_01E9:0x01E9CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Temp_byte_Variable, 4);0x0208if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x0212Spectate();0x0220PopFlow();0x0221Label_0221:0x0221Temp_byte_Variable = 0;0x0235goto Label_01E9;0x023ACallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0252CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue.GetComponentByClass(/Script/StormEscape.SpectateComponent);0x0285CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x02A2if (!(CallFunc_IsValid_ReturnValue)) goto Label_0358;0x02B0CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x02C8CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue.GetComponentByClass(/Script/StormEscape.SpectateComponent);0x02FBCallFunc_CanEnterSpectatorMode_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.CanEnterSpectatorMode();0x0325if (!(CallFunc_CanEnterSpectatorMode_ReturnValue)) goto Label_03C1;0x0333CallFunc_AddWidgetToStack_ReturnValue = AddWidgetToStack(this, /Game/StormEscape/UI/Widgets/Spectator/W_SpectateInterface.W_SpectateInterface_C, 1, 0, true, true);0x0357PopFlow();0x0358Label_0358:0x0358PrintString(this, "Spectate: Can't get Spectate Component", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x03C1Label_03C1:0x03C1BBtn_Spectate.SetEnabled(false);0x03E6btnRow.SetVisibility(4);0x040CWB_MenuRibbon.SetVisibility(3);0x0432BBtn_LeaveGame.SetFocus();0x0452PopFlow();0x0453Label_0453:0x0453CallFunc_GetDynamicFontMaterial_ReturnValue = Header.GetDynamicFontMaterial();0x047DCallFunc_GetDynamicFontMaterial_ReturnValue.SetVectorParameterValue(FName(Base_RGBA), LinearColor{0.643137f, 0.003922f, 0.003922f, 1f});0x04CCPopFlow();0x04CDHeader.SetText(Prompt);0x04FAgoto Label_0453;0x04FFLabel_04FF:0x04FFSpectate();0x050DPopFlow();0x050EBBtn_Spectate.SetEnabled(false);0x0533BBtn_LeaveGame.SetEnabled(false);0x0558CallFunc_PlayAnimation_ReturnValue = PlayAnimation(OnActivated, 0f, 1, 0, 1f, false);0x058FCallFunc_GetEndTime_ReturnValue = OnActivated.GetEndTime();0x05C1Delay(this, CallFunc_GetEndTime_ReturnValue, LatentActionInfo{0xF, 2064040954, FName(ExecuteUbergraph_WBP_DeathMenu), this});0x05FBPopFlow();0x05FCSetInputMode(this, 1, false, nullptr);0x060BPopFlow();0x060CDeactivateWidget();0x0616PopFlow();0x0617Label_0617:0x0617/Game/StormEscape/UI/Foundation/Functions/FL_UI.Default__FL_UI_C.ResetScreenEffects(this);0x063Cgoto Label_04FF;0x0641Label_0641:0x0641/Game/StormEscape/UI/Foundation/Functions/FL_UI.Default__FL_UI_C.ResetScreenEffects(this);0x0666CallFunc_AddWidgetToStack_ReturnValue_1 = AddWidgetToStack(this, /Game/StormEscape/UI/Widgets/PauseMenu/W_PauseMenu.W_PauseMenu_C, 1, 0, true, false);0x068APopFlow();0x068Bgoto Label_0617;0x0690goto Label_0641;0x0695Label_0695:0x0695return;0x0697// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type