Zdexby TheHolyOneZ
5,252 classes
Class

UFL_UI_C

: UBlueprintFunctionLibrary : UObject
/Game/StormEscape/UI/Foundation/Functions/FL_UI.FL_UI_C 0x0028 (40 B) align 8 inherited 0x0028 2 scripted vtable /Game/StormEscape/UI/Foundation/Functions/FL_UI
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
void ResetScreenEffects(UObject* __WorldContext)
Script10 statements · 371 bytes of bytecode
0x0000SetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Blur), 0f);0x002ESetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Chromatic Distance), 0f);0x005CSetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Color Tornado Intensity), 0f);0x008ASetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Mask), 1f);0x00B8SetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Screen Brightness), 0f);0x00E6SetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Signal Distortion Intensity), 0f);0x0114SetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Tracking Noise Density), -1.059807f);0x0142SetScalarParameterValue(__WorldContext, /Game/StormEscape/Art/Materials/MaterialParameterCollection/MPC_PP.MPC_PP, FName(Vignette Amount), 0.169923f);0x0170return;0x0172// end of script
StaticPublic0x08
void DynamicMaterial(UMaterialInterface* ParentMaterial, UImage* TargetBrush, UTexture* DefaultTexture, const FName& ParameterName, bool UseTexture, bool bBorder, UBorder* BorderBrush, UObject* __WorldContext, const UMaterialInstanceDynamic*& CurrentMaterial)
Script19 statements · 330 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(__WorldContext, ParentMaterial, FName(None), 0);0x0035SetMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0048CallFunc_IsValid_ReturnValue = IsValid(SetMaterial);0x0065if (!(CallFunc_IsValid_ReturnValue)) goto Label_0147;0x0073if (!(bBorder)) goto Label_0102;0x0081BorderBrush.SetBrushFromMaterial(SetMaterial);0x00AALabel_00AA:0x00AAif (!(UseTexture)) goto Label_0134;0x00B8SetMaterial.SetTextureParameterValue(ParameterName, DefaultTexture);0x00EACurrentMaterial = SetMaterial;0x00FDgoto Label_0147;0x0102Label_0102:0x0102TargetBrush.SetBrushFromMaterial(SetMaterial);0x012Fgoto Label_00AA;0x0134Label_0134:0x0134CurrentMaterial = SetMaterial;0x0147Label_0147:0x0147return;0x0149// end of script
StaticPublic0x40