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How To Use RV There Yet? ModMenu

Admin Sep 21, 2026 5 min read 88 views

RIDEMENU — RV There Yet? Mod Menu

by TheHolyOneZ ("TheZ") · zlogic.eu · downloads: zlogic.eu/mods/

A mod menu for RV There Yet? (Unreal Engine 5). God mode, immunities, fly and
noclip, ESP, full RV control — power, top speed, one-press repair, automatic
gearbox — plus item spawning, crew supplies, sky and time. Works as a client,
so you don't need to host.

✅ Nothing to change in the game settings. The menu draws inside the game's
own DirectX 12 frame — no launch option, no windowed mode, exclusive fullscreen
is fine. Same on NVIDIA (GTX and RTX), AMD and Intel.

🛑 Only download RIDEMENU from zlogic.eu/mods/.
Anything on any other site is not mine and is not safe.

📁 Keep Inject-RideMenu.exe and RideMenu.dll in the same folder — the
injector looks for the DLL right next to itself.


1. Antivirus — do this first

Loading a DLL into another program is what real malware does, so every injector
trips Defender as a false positive. Allow it or Windows deletes the .exe:

Windows Security → Virus & threat protection → Manage settings → Exclusions →
Add an exclusion → Folder
, and pick the folder with the two files in it.

Already quarantined? Protection history → the RIDEMENU entry → Allow.


2. Running it

  1. Start the game and let it reach the main menu.
  2. Double-click Inject-RideMenu.exe. It waits for the game, injects on its own, prints a green [+], then closes after 15 seconds — the menu stays loaded. "OpenProcess failed" → right-click → Run as administrator.
  3. Load into a run and wait until you're properly spawned in.
  4. Wait about ten seconds — see below.
  5. INSERT or RIGHT SHIFT opens and closes the menu. END unloads it without closing the game.

⏳ The ten-second wait is deliberate, not a bug. Actors are still arriving
for a few seconds after the game says a level is ready, and touching them early
is how a mod menu crashes a game.

Watch the badge in the top right: when it says READY the menu is live,
and until then it tells you what it's waiting for. Adjustable in
Settings → Settle delay.


3. Safe mode — this is why "nothing happened"

Safe mode is ON by default, on the Settings and Status tabs as Block
raw property writes
.

With it on, anything that goes through the game's own functions still works —
god mode, heal, revive, strength, walk speed, items, repairs, jet boost, gear
shifting, teleports — but anything that writes a value straight into the game is
held back: fly, noclip, jump, friction, FOV, RV power and gearbox, headlights,
RV damage immunity, sky and time of day.

So if you tick More power or Fly and nothing happens, that's safe mode —
the status line says so. Turn it off in Settings. It's on by default because
raw writes caused every crash during development, so if the game ever does
crash, turn it back on first.


4. Flying

The menu doesn't pass keys through while it's open, so close it before you
fly
. Movement tab → safe mode off → tick Fly, close the menu:

  • W / A / S / D — fly where you're looking
  • SPACE / LEFT CTRL — up / down
  • LEFT SHIFT — hold to go faster

Noclip sits right underneath. Always fly back into open air before
switching it off
, or you'll be stuck in a wall. Turning Fly off drops you into
a normal fall — come down low first, or use God mode.


5. The RV tab

Repair the RV now does two things, because the game does: it clears every
damage type and puts destroyed truck parts back on. The parts are the half that
refills the health bar at the top of your screen — clearing damage alone never
moves it. Keep it repaired does it automatically.

Automatic gearbox and Automatic shifter (P/R/N/D) switch on the game's
own automatic; with the shifter on, holding the brake at a standstill selects
reverse. Freeze the RV (cinematic) is not a camera mode — it stops the bus
dead until you turn it off. These and the power/speed sliders need safe mode
off.


6. Playing with friends

Co-op PvE — the only people in your lobby are your own friends, and most of the
menu works as a plain client. features.txt tags every entry LOCAL,
CLIENT, HOST or SYNCED. Repairs and crew supplies help everyone; the
few things that inconvenience someone sit behind an arming switch. Ask first.


7. If something goes wrong

Menu won't open, or everything is greyed out — you're not in a run yet, or
the ten-second settle hasn't finished. Read the badge in the top right.

A toggle does nothing — safe mode, see section 3.

Menu injects but nothing draws — check Status → Render path. If it says
external (layered window), the in-frame overlay couldn't start and the fallback
can't draw over exclusive fullscreen; set the game to Borderless.

Injector can't find the DLL — put it next to the .exe.
"OpenProcess failed" — run as administrator.
Everything's ticked but nothing happens — the game was patched; the offsets
have to be re-dumped for the new build.

The game crashed — RideMenu-crash.txt names every feature that was on and
whether the fault was in the menu or the game. It and RideMenu.log land in the
game's folder, not where you unzipped the menu:

...\steamapps\common\Ride\Ride\Binaries\Win64\

8. Found a bug?

zlogic.eu/mods/index.php?page=report_bug,
or Discord via zlogic.eu. Include what you were doing,
whether you were host or client, and RideMenu.log.


Credits

RIDEMENU — RV There Yet? co-op mod menu (UE5) — by TheHolyOneZ ("TheZ") ·
zlogic.eu/mods/

Thanks to the authors of Dear ImGui, MinHook and Zircon. RV There Yet? is a
trademark of Nuggets Entertainment AB; not affiliated or endorsed.

Only ever download RIDEMENU from zlogic.eu/mods/.


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