Enum TransitionState Path C++ Link UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState, UnityEngine.UIElementsModule underlying int32 UnityEngine.UIElementsModule Values 5 NameValueHex None00x00Running10x01Started20x02Ended40x04Canceled80x08 // UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState, UnityEngine.UIElementsModule enum class TransitionState : int32 { None = 0, Running = 1, Started = 2, Ended = 4, Canceled = 8, };