Enum WindingOrder Path C++ Link UnityEngine.Rendering.Universal.ShadowShape2D.WindingOrder, Unity.RenderPipelines.Universal.2D.Runtime underlying int32 Unity.RenderPipelines.Universal.2D.Runtime Values 2 NameValueHex Clockwise00x00CounterClockwise10x01 // UnityEngine.Rendering.Universal.ShadowShape2D.WindingOrder, Unity.RenderPipelines.Universal.2D.Runtime enum class WindingOrder : int32 { Clockwise = 0, CounterClockwise = 1, };