Enum EdgeProcessing Path C++ Link UnityEngine.Rendering.Universal.ShadowCaster2D.EdgeProcessing, Unity.RenderPipelines.Universal.2D.Runtime underlying int32 Unity.RenderPipelines.Universal.2D.Runtime Values 2 NameValueHex None00x00Clipping10x01 // UnityEngine.Rendering.Universal.ShadowCaster2D.EdgeProcessing, Unity.RenderPipelines.Universal.2D.Runtime enum class EdgeProcessing : int32 { None = 0, Clipping = 1, };