Enum Renderer2DDefaultMaterialType Path C++ Link UnityEngine.Rendering.Universal.Renderer2DData.Renderer2DDefaultMaterialType, Unity.RenderPipelines.Universal.2D.Runtime underlying int32 Unity.RenderPipelines.Universal.2D.Runtime Values 3 NameValueHex Lit00x00Unlit10x01Custom20x02 // UnityEngine.Rendering.Universal.Renderer2DData.Renderer2DDefaultMaterialType, Unity.RenderPipelines.Universal.2D.Runtime enum class Renderer2DDefaultMaterialType : int32 { Lit = 0, Unlit = 1, Custom = 2, };