Enum BlitType Path C++ Link UnityEngine.Rendering.Universal.Internal.FinalBlitPass.BlitType, Unity.RenderPipelines.Universal.Runtime underlying int32 Unity.RenderPipelines.Universal.Runtime Values 3 NameValueHex Core00x00HDR10x01Count20x02 // UnityEngine.Rendering.Universal.Internal.FinalBlitPass.BlitType, Unity.RenderPipelines.Universal.Runtime enum class BlitType : int32 { Core = 0, HDR = 1, Count = 2, };