Enum DefaultMaterialType Path C++ Link UnityEngine.Rendering.Universal.DefaultMaterialType, Unity.RenderPipelines.Universal.Runtime underlying int32 Unity.RenderPipelines.Universal.Runtime Values 6 NameValueHex Default00x00Particle10x01Terrain20x02Sprite30x03SpriteMask40x04Decal50x05 // UnityEngine.Rendering.Universal.DefaultMaterialType, Unity.RenderPipelines.Universal.Runtime enum class DefaultMaterialType : int32 { Default = 0, Particle = 1, Terrain = 2, Sprite = 3, SpriteMask = 4, Decal = 5, };