Enum RayTracingBackend Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.RayTracingBackend, Unity.Rendering.LightTransport.Runtime underlying int32 Unity.Rendering.LightTransport.Runtime Values 2 NameValueHex Hardware00x00Compute10x01 // UnityEngine.Rendering.UnifiedRayTracing.RayTracingBackend, Unity.Rendering.LightTransport.Runtime enum class RayTracingBackend : int32 { Hardware = 0, Compute = 1, };