Enum Flags Path C++ Link UnityEngine.Rendering.RenderersParameters.Flags, Unity.RenderPipelines.GPUDriven.Runtime underlying int32 Unity.RenderPipelines.GPUDriven.Runtime Values 2 NameValueHex None00x00UseBoundingSphereParameter10x01 // UnityEngine.Rendering.RenderersParameters.Flags, Unity.RenderPipelines.GPUDriven.Runtime enum class Flags : int32 { None = 0, UseBoundingSphereParameter = 1, };