Enum RayQueryType Path C++ Link UnityEngine.Rendering.RadeonRays.RayQueryType, Unity.UnifiedRayTracing.Runtime underlying int32 Unity.UnifiedRayTracing.Runtime Values 2 NameValueHex ClosestHit00x00AnyHit10x01 // UnityEngine.Rendering.RadeonRays.RayQueryType, Unity.UnifiedRayTracing.Runtime enum class RayQueryType : int32 { ClosestHit = 0, AnyHit = 1, };