Enum RayQueryOutputType Path C++ Link UnityEngine.Rendering.RadeonRays.RayQueryOutputType, Unity.UnifiedRayTracing.Runtime underlying int32 Unity.UnifiedRayTracing.Runtime Values 2 NameValueHex FullHitData00x00InstanceID10x01 // UnityEngine.Rendering.RadeonRays.RayQueryOutputType, Unity.UnifiedRayTracing.Runtime enum class RayQueryOutputType : int32 { FullHitData = 0, InstanceID = 1, };