Enum LifecycleChangeType Path C++ Link UnityEngine.AdaptivePerformance.LifecycleChangeType, UnityEngine.AdaptivePerformanceModule underlying int32 UnityEngine.AdaptivePerformanceModule Values 2 NameValueHex Created00x00Destroyed10x01 // UnityEngine.AdaptivePerformance.LifecycleChangeType, UnityEngine.AdaptivePerformanceModule enum class LifecycleChangeType : int32 { Created = 0, Destroyed = 1, };