Enum EditState Path C++ Link TMPro.TMP_InputField.EditState, Unity.TextMeshPro underlying int32 Unity.TextMeshPro Values 2 NameValueHex Continue00x00Finish10x01 // TMPro.TMP_InputField.EditState, Unity.TextMeshPro enum class EditState : int32 { Continue = 0, Finish = 1, };