Enum EditorCloneType Path C++ Link FishNet.Configuring.EditorCloning.EditorCloneType, FishNet.Runtime underlying int32 FishNet.Runtime Values 3 NameValueHex None00x00UnityMultiplayer10x01ParrelSync20x02 // FishNet.Configuring.EditorCloning.EditorCloneType, FishNet.Runtime enum class EditorCloneType : int32 { None = 0, UnityMultiplayer = 1, ParrelSync = 2, };