Struct FPerlinNoiseData Path C++ Link /Script/GameplayCameras.PerlinNoiseData 0x0008 (8 B) align 4 /Script/GameplayCameras 0x00x0008 Members 2 OffsetSizeNameTypeFlags0x00000x04Amplitudefloat6 flags0x00040x04Frequencyfloat6 flags Used by 2types with a member, parameter or interface of this type UPerlinNoiseLocationShakeCameraNodeUPerlinNoiseRotationShakeCameraNode // /Script/GameplayCameras.PerlinNoiseData // size 0x0008 (8), align 4 struct FPerlinNoiseData { public: float Amplitude; // 0x0000(0x04) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float Frequency; // 0x0004(0x04) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };