Struct FGameModeName Path C++ Link /Script/EngineSettings.GameModeName 0x0030 (48 B) align 8 /Script/EngineSettings 0x00x0030 Members 2 OffsetSizeNameTypeFlags0x00000x10NameFString4 flags0x00100x20GameModeFSoftClassPath4 flags Used by 1types with a member, parameter or interface of this type UGameMapsSettings // /Script/EngineSettings.GameModeName // size 0x0030 (48), align 8 struct FGameModeName { public: FString Name; // 0x0000(0x10) Edit ZeroConstructor HasGetValueTypeHash NativeAccessSpecifierPublic FSoftClassPath GameMode; // 0x0010(0x20) Edit ZeroConstructor HasGetValueTypeHash NativeAccessSpecifierPublic };