Struct FAsyncMessageId Path C++ Link /Script/AsyncMessageSystem.AsyncMessageId 0x0008 (8 B) align 4 /Script/AsyncMessageSystem 0x00x0008 Members 1 OffsetSizeNameTypeFlags0x00000x08InternalMessageTagFGameplayTagProtected+5 flags Used by 5types with a member, parameter or interface of this type UAsyncAction_ListenForAsyncMessageFAsyncMessageUAsyncMessageDeveloperSettingsFAsyncMessageHandleUAsyncMessageSystemBlueprintLibrary // /Script/AsyncMessageSystem.AsyncMessageId // size 0x0008 (8), align 4 struct FAsyncMessageId { public: FGameplayTag InternalMessageTag; // 0x0000(0x08) Edit BlueprintVisible NoDestructor Protected HasGetValueTypeHash NativeAccessSpecifierProtected };