Struct FGenericTeamId Path C++ Link /Script/AIModule.GenericTeamId 0x0001 (1 B) align 1 /Script/AIModule 0x00x0001 Members 1 OffsetSizeNameTypeFlags0x00000x01TeamIDuint8Protected+7 flags // /Script/AIModule.GenericTeamId // size 0x0001 (1), align 1 struct FGenericTeamId { public: uint8 TeamID; // 0x0000(0x01) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor Protected HasGetValueTypeHash NativeAccessSpecifierProtected };