Zdexby TheHolyOneZ
6,808 structs
Struct

DrawingSettings

: ValueType : Object
UnityEngine.Rendering.DrawingSettings, UnityEngine.CoreModule 0x013C (316 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x013C

Members 10

OffsetSizeNameTypeFlags
0x04maxShaderPassesintPublicStatic+1 flags
0xE0m_SortingSettingsSortingSettingsPrivate
0x40shaderPassNames<shaderPassNames>e__FixedBuffer1 flags
0x04m_PerObjectDataPerObjectDataPrivate
0x04m_FlagsDrawRendererFlagsPrivate
0x04m_OverrideMaterialInstanceIdintPrivate
0x04m_OverrideMaterialPassIndexintPrivate
0x04m_fallbackMaterialInstanceIdintPrivate
0x04m_MainLightIndexintPrivate
0x04m_UseSrpBatcherintPrivate

Functions 10

SignatureFlagsNativeParams
void .ctor(const ShaderTagId& shaderPassName, const SortingSettings& sortingSettings)Public+1 flags—0xE0
void set_perObjectData(const PerObjectData& value)Public+1 flags—0x04
void set_overrideMaterial(Material value)Public+1 flags—0x08
void set_overrideMaterialPassIndex(int value)Public+1 flags—0x04
ShaderTagId GetShaderPassName(int index)Public—0x04
void SetShaderPassName(int index, const ShaderTagId& shaderPassName)Public—0x04
bool Equals(const DrawingSettings& other)PublicFinal+2 flags—0x13C
bool Equals(object obj)Public+1 flags—0x08
int GetHashCode()Public+1 flags—0x04
void .cctor()PrivateStatic+1 flags—0x00

Used by 4

types with a member, parameter or interface of this type