| int get_width() | Public+1 flags | | 0x04 |
| void set_width(int value) | Public+1 flags | | 0x04 |
| int get_height() | Public+1 flags | | 0x04 |
| void set_height(int value) | Public+1 flags | | 0x04 |
| int get_msaaSamples() | Public+1 flags | | 0x04 |
| void set_msaaSamples(int value) | Public+1 flags | | 0x04 |
| int get_volumeDepth() | Public+1 flags | | 0x04 |
| void set_volumeDepth(int value) | Public+1 flags | | 0x04 |
| void set_mipCount(int value) | Public+1 flags | | 0x04 |
| GraphicsFormat get_graphicsFormat() | Public+1 flags | | 0x04 |
| void set_graphicsFormat(const GraphicsFormat& value) | Public+1 flags | | 0x04 |
| GraphicsFormat get_depthStencilFormat() | Public+1 flags | | 0x04 |
| void set_depthStencilFormat(const GraphicsFormat& value) | Public+1 flags | | 0x04 |
| RenderTextureFormat get_colorFormat() | Public+1 flags | | 0x04 |
| void set_colorFormat(const RenderTextureFormat& value) | Public+1 flags | | 0x04 |
| bool get_sRGB() | Public+1 flags | | 0x01 |
| void set_sRGB(bool value) | Public+1 flags | | 0x01 |
| int get_depthBufferBits() | Public+1 flags | | 0x04 |
| void set_depthBufferBits(int value) | Public+1 flags | | 0x04 |
| TextureDimension get_dimension() | Public+1 flags | | 0x04 |
| void set_dimension(const TextureDimension& value) | Public+1 flags | | 0x04 |
| ShadowSamplingMode get_shadowSamplingMode() | Public+1 flags | | 0x04 |
| void set_shadowSamplingMode(const ShadowSamplingMode& value) | Public+1 flags | | 0x04 |
| VRTextureUsage get_vrUsage() | Public+1 flags | | 0x04 |
| void set_vrUsage(const VRTextureUsage& value) | Public+1 flags | | 0x04 |
| RenderTextureMemoryless get_memoryless() | Public+1 flags | | 0x04 |
| void set_memoryless(const RenderTextureMemoryless& value) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const RenderTextureFormat& colorFormat) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const RenderTextureFormat& colorFormat, int depthBufferBits) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const RenderTextureFormat& colorFormat, int depthBufferBits, int mipCount) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const RenderTextureFormat& colorFormat, int depthBufferBits, int mipCount, const RenderTextureReadWrite& readWrite) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat, int mipCount) | Public+1 flags | | 0x04 |
| void SetOrClearRenderTextureCreationFlag(bool value, const RenderTextureCreationFlags& flag) | Private | | 0x04 |
| bool get_useMipMap() | Public+1 flags | | 0x01 |
| void set_useMipMap(bool value) | Public+1 flags | | 0x01 |
| bool get_autoGenerateMips() | Public+1 flags | | 0x01 |
| void set_autoGenerateMips(bool value) | Public+1 flags | | 0x01 |
| bool get_enableRandomWrite() | Public+1 flags | | 0x01 |
| void set_enableRandomWrite(bool value) | Public+1 flags | | 0x01 |
| void set_createdFromScript(bool value) | 2 flags | | 0x01 |
| void set_useDynamicScale(bool value) | Public+1 flags | | 0x01 |