Zdexby TheHolyOneZ
6,808 structs
Struct

PlayableHandle

: ValueType : Object
UnityEngine.Playables.PlayableHandle, UnityEngine.CoreModule 0x0010 (16 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0010

Members 3

OffsetSizeNameTypeFlags
0x08m_Handlelong1 flags
0x04m_Versionuint1 flags
0x10m_NullPlayableHandlePrivateStatic+1 flags

Functions 66

SignatureFlagsNativeParams
uint8 GetObject()1 flags—0x00
bool IsPlayableOfType()1 flags—0x01
PlayableHandle get_Null()PublicStatic+1 flags0x10
Playable GetInput(int inputPort)1 flags0x10
bool SetInputWeight(int inputIndex, float weight)1 flags0x04
float GetInputWeight(int inputIndex)1 flags0x04
bool op_Equality(const PlayableHandle& x, const PlayableHandle& y)PublicStatic+1 flags0x10
bool Equals(object p)Public+1 flags0x08
bool Equals(const PlayableHandle& other)PublicFinal+2 flags0x10
int GetHashCode()Public+1 flags0x04
bool CompareVersion(const PlayableHandle& lhs, const PlayableHandle& rhs)Static+1 flags0x10
bool CheckInputBounds(int inputIndex)1 flags0x04
bool CheckInputBounds(int inputIndex, bool acceptAny)1 flags0x04
bool IsValid()1 flags0x01
Type GetPlayableType()1 flags0x08
Type GetJobType()1 flags0x08
void SetScriptInstance(object scriptInstance)1 flags0x08
PlayState GetPlayState()1 flags0x04
void Play()1 flags0x00
void Pause()1 flags0x00
void SetSpeed(double value)1 flags0x08
double GetTime()1 flags0x08
void SetTime(double value)1 flags0x08
bool IsDone()1 flags0x01
double GetDuration()1 flags0x08
void SetDuration(double value)1 flags0x08
void SetPropagateSetTime(bool value)1 flags0x01
PlayableGraph GetGraph()1 flags0x10
int GetInputCount()1 flags0x04
void SetInputCount(int value)1 flags0x04
void SetInputWeight(const PlayableHandle& input, float weight)1 flags0x10
void SetTraversalMode(const PlayableTraversalMode& mode)1 flags0x04
long GetJobData()1 flags0x08
DirectorWrapMode GetTimeWrapMode()1 flags0x04
void SetTimeWrapMode(const DirectorWrapMode& mode)1 flags0x04
object GetScriptInstance()Private0x08
PlayableHandle GetInputHandle(int index)Private0x10
void SetInputWeightFromIndex(int index, float weight)Private0x04
float GetInputWeightFromIndex(int index)Private0x04
void .cctor()PrivateStatic+1 flags0x00
bool IsValid_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
Type GetPlayableType_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
Type GetJobType_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void SetScriptInstance_Injected(ref PlayableHandle& _unity_self, object scriptInstance)PrivateStatic0x10
PlayState GetPlayState_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void Play_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void Pause_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void SetSpeed_Injected(ref PlayableHandle& _unity_self, double value)PrivateStatic0x10
double GetTime_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void SetTime_Injected(ref PlayableHandle& _unity_self, double value)PrivateStatic0x10
bool IsDone_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
double GetDuration_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void SetDuration_Injected(ref PlayableHandle& _unity_self, double value)PrivateStatic0x10
void SetPropagateSetTime_Injected(ref PlayableHandle& _unity_self, bool value)PrivateStatic0x10
void GetGraph_Injected(ref PlayableHandle& _unity_self, ref PlayableGraph& ret)PrivateStatic0x10
int GetInputCount_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void SetInputCount_Injected(ref PlayableHandle& _unity_self, int value)PrivateStatic0x10
void SetInputWeight_Injected(ref PlayableHandle& _unity_self, ref PlayableHandle& input, float weight)PrivateStatic0x10
void SetTraversalMode_Injected(ref PlayableHandle& _unity_self, const PlayableTraversalMode& mode)PrivateStatic0x10
long GetJobData_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
DirectorWrapMode GetTimeWrapMode_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void SetTimeWrapMode_Injected(ref PlayableHandle& _unity_self, const DirectorWrapMode& mode)PrivateStatic0x10
object GetScriptInstance_Injected(ref PlayableHandle& _unity_self)PrivateStatic0x10
void GetInputHandle_Injected(ref PlayableHandle& _unity_self, int index, ref PlayableHandle& ret)PrivateStatic0x10
void SetInputWeightFromIndex_Injected(ref PlayableHandle& _unity_self, int index, float weight)PrivateStatic0x10
float GetInputWeightFromIndex_Injected(ref PlayableHandle& _unity_self, int index)PrivateStatic0x10

Used by 30

types with a member, parameter or interface of this type