Zdexby TheHolyOneZ
6,808 structs
Struct

TransformAccessArray

: ValueType : Object
UnityEngine.Jobs.TransformAccessArray, UnityEngine.CoreModule 0x0008 (8 B) UnityEngine.CoreModule.dll
implements IDisposable
0x00x0008

Members 1

OffsetSizeNameTypeFlags
0x08m_TransformArraylongPrivate

Functions 12

SignatureFlagsNativeParams
void .ctor(int capacity, int desiredJobCount)Public+1 flags0x04
void Allocate(int capacity, int desiredJobCount, ref TransformAccessArray& array)PublicStatic0x08
bool get_isCreated()Public+1 flags0x01
void Dispose()PublicFinal+2 flags0x00
Transform get_Item(int index)Public+1 flags0x08
int get_length()Public+1 flags0x04
void Add(Transform transform)Public0x08
long Create(int capacity, int desiredJobCount)PrivateStatic0x08
void DestroyTransformAccessArray(long transformArray)PrivateStatic0x08
void Add(long transformArrayIntPtr, Transform transform)PrivateStatic0x08
int GetLength(long transformArrayIntPtr)Static+1 flags0x08
Transform GetTransform(long transformArrayIntPtr, int index)Static+1 flags0x08

Used by 1

types with a member, parameter or interface of this type