Zdexby TheHolyOneZ
6,808 structs
Struct

ControlSchemeSyntax

: ValueType : Object
UnityEngine.InputSystem.InputActionSetupExtensions.ControlSchemeSyntax, Unity.InputSystem 0x0028 (40 B) Unity.InputSystem.dll
0x00x0028

Members 3

OffsetSizeNameTypeFlags
0x08m_AssetInputActionAssetPrivate+1 flags
0x04m_ControlSchemeIndexintPrivate+1 flags
0x000C0x04padding / unreflected
0x18m_ControlSchemeInputControlSchemePrivate

Functions 14

SignatureFlagsNativeParams
void .ctor(InputActionAsset asset, int index)2 flags0x08
void .ctor(const InputControlScheme& controlScheme)2 flags0x18
ControlSchemeSyntax WithBindingGroup(const string& bindingGroup)Public0x28
ControlSchemeSyntax WithRequiredDevice()Public—0x28
ControlSchemeSyntax WithOptionalDevice()Public—0x28
ControlSchemeSyntax OrWithRequiredDevice()Public—0x28
ControlSchemeSyntax OrWithOptionalDevice()Public—0x28
ControlSchemeSyntax WithRequiredDevice(const string& controlPath)Public0x28
ControlSchemeSyntax WithOptionalDevice(const string& controlPath)Public0x28
ControlSchemeSyntax OrWithRequiredDevice(const string& controlPath)Public0x28
ControlSchemeSyntax OrWithOptionalDevice(const string& controlPath)Public0x28
string DeviceTypeToControlPath()Private—0x08
InputControlScheme Done()Public0x18
void AddDeviceEntry(const string& controlPath, const Flags& flags)Private0x08

Used by 1

types with a member, parameter or interface of this type