Zdexby TheHolyOneZ
8,798 structs
Struct

FilterPassContext

: ValueType : Object
UnityEngine.UIElements.FilterPassContext, UnityEngine.UIElementsModule 0x0080 (128 B) UnityEngine.UIElementsModule.dll
0x00x0080

Members 5

OffsetSizeNameTypeFlags
0x70<filterFunction>k__BackingFieldFilterFunctionPrivate
0x04<filterPassIndex>k__BackingFieldintPrivate
0x01<readsGamma>k__BackingFieldboolPrivate
0x01<writesGamma>k__BackingFieldboolPrivate
0x00760x02padding / unreflected
0x04<scaledPixelsPerPoint>k__BackingFieldfloatPrivate
0x007C0x04unreflected bytes to end of FilterPassContext

Functions 8

SignatureFlagsNativeParams
FilterFunction get_filterFunction()Public+1 flags—0x70
void set_filterFunction(const FilterFunction& value)2 flags—0x70
void set_filterPassIndex(int value)2 flags—0x04
bool get_readsGamma()Public+1 flags—0x01
void set_readsGamma(bool value)2 flags—0x01
void set_writesGamma(bool value)2 flags—0x01
float get_scaledPixelsPerPoint()Public+1 flags—0x04
void set_scaledPixelsPerPoint(float value)2 flags—0x04

Used by 2

types with a member, parameter or interface of this type