| void Execute(ref Solution& solution, const NativeArray<UnityEngine.Vector2>& inPoints, const NativeArray<System.Int32>& inPathSizes, const NativeArray<UnityEngine.U2D.ClipperOffset2D.PathArguments>& inPathArguments, const Allocator& inSolutionAllocator, double inDelta, double inMiterLimit, double inRoundPrecision, double inArcTolerance, double inIntScale, bool useRounding) | PublicStatic | | 0x20 |
| void Internal_Execute(ref long& outClippedPoints, ref int& outClippedPointsCount, ref long& outClippedPathSizes, ref int& outClippedPathCount, long inPoints, int inPointCount, long inPathSizes, long inPathArguments, int inPathCount, double inDelta, double inMiterLimit, double inRoundPrecision, double inArcTolerance, double inIntScale, bool useRounding) | PrivateStatic | | 0x08 |