Zdexby TheHolyOneZ
8,798 structs
Struct

Clipper2D

: ValueType : Object
UnityEngine.U2D.Clipper2D, UnityEngine.CoreModule 0x0001 (1 B) UnityEngine.CoreModule.dll
0x00x0001

Members 0

OffsetSizeNameTypeFlags
No reflected members.

Functions 4

SignatureFlagsNativeParams
void Execute(ref Solution& solution, const NativeArray<UnityEngine.Vector2>& inPoints, const NativeArray<System.Int32>& inPathSizes, const NativeArray<UnityEngine.U2D.Clipper2D.PathArguments>& inPathArguments, const ExecuteArguments& inExecuteArguments, const Allocator& inSolutionAllocator, int inIntScale, bool useRounding)PublicStatic—0x30
Rect Internal_Execute(ref long& outClippedPoints, ref int& outClippedPointsCount, ref long& outClippedPathSizes, ref int& outClippedPathCount, long inPoints, int inPointCount, long inPathSizes, long inPathArguments, int inPathCount, const ExecuteArguments& inExecuteArguments, float inIntScale, bool useRounding)PrivateStatic—0x14
void Internal_Execute_Cleanup(long inPoints, long inPathSizes)PrivateStatic—0x08
void Internal_Execute_Injected(ref long& outClippedPoints, ref int& outClippedPointsCount, ref long& outClippedPathSizes, ref int& outClippedPathCount, long inPoints, int inPointCount, long inPathSizes, long inPathArguments, int inPathCount, ref ExecuteArguments& inExecuteArguments, float inIntScale, bool useRounding, ref Rect& ret)PrivateStatic—0x14