Zdexby TheHolyOneZ
8,798 structs
Struct

MaskChannelFilter

: ValueType : Object
UnityEngine.Rendering.Universal.Light2DBlendStyle.MaskChannelFilter, Unity.RenderPipelines.Universal.2D.Runtime 0x0020 (32 B) Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0020

Members 2

OffsetSizeNameTypeFlags
0x10<mask>k__BackingFieldVector4Private
0x10<inverted>k__BackingFieldVector4Private

Functions 5

SignatureFlagsNativeParams
Vector4 get_mask()Public+1 flags0x10
void set_mask(const Vector4& value)Private+1 flags0x10
Vector4 get_inverted()Public+1 flags0x10
void set_inverted(const Vector4& value)Private+1 flags0x10
void .ctor(const Vector4& m, const Vector4& i)Public+1 flags0x10

Used by 1

types with a member, parameter or interface of this type