Zdexby TheHolyOneZ
8,798 structs
Struct

SmallEntityIdArray

: ValueType : Object
UnityEngine.Rendering.SmallEntityIdArray, Unity.RenderPipelines.GPUDriven.Runtime 0x0040 (64 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IDisposable
0x00x0040

Members 5

OffsetSizeNameTypeFlags
0x20m_FixedArrayFixedList32Bytes<UnityEngine.EntityId>Private
0x18m_ListUnsafeList<UnityEngine.EntityId>Private
0x01m_IsEmbeddedboolPrivate+1 flags
0x01<Valid>k__BackingFieldboolPrivate
0x003A0x02padding / unreflected
0x04LengthintPublic+1 flags

Functions 6

SignatureFlagsNativeParams
bool get_Valid()Public+1 flags0x01
void set_Valid(bool value)Private+1 flags0x01
void .ctor(int length, const Allocator& allocator)Public+1 flags0x04
EntityId get_Item(int index)Public+1 flags0x04
void set_Item(int index, const EntityId& value)Public+1 flags0x04
void Dispose()PublicFinal+2 flags0x00

Used by 10

types with a member, parameter or interface of this type