Zdexby TheHolyOneZ
8,798 structs
Struct

ShaderDebugPrintInput

: ValueType : Object
UnityEngine.Rendering.ShaderDebugPrintInput, Unity.RenderPipelines.Core.Runtime 0x000C (12 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x000C

Members 4

OffsetSizeNameTypeFlags
0x08<pos>k__BackingFieldVector2Private
0x01<leftDown>k__BackingFieldboolPrivate
0x01<rightDown>k__BackingFieldboolPrivate
0x01<middleDown>k__BackingFieldboolPrivate
0x000B0x01unreflected bytes to end of ShaderDebugPrintInput

Functions 9

SignatureFlagsNativeParams
Vector2 get_pos()Public+1 flags0x08
void set_pos(const Vector2& value)Public+1 flags0x08
bool get_leftDown()Public+1 flags0x01
void set_leftDown(bool value)Public+1 flags0x01
bool get_rightDown()Public+1 flags0x01
void set_rightDown(bool value)Public+1 flags0x01
bool get_middleDown()Public+1 flags0x01
void set_middleDown(bool value)Public+1 flags0x01
string String()Public0x08

Used by 2

types with a member, parameter or interface of this type