| void .ctor(const TextureHandle& source, const TextureHandle& destination, Material material, int shaderPass) | Public+1 flags | | 0x10 |
| void .ctor(const TextureHandle& source, const TextureHandle& destination, const Vector2& scale, const Vector2& offset, Material material, int shaderPass) | Public+1 flags | | 0x10 |
| void .ctor(const TextureHandle& source, const TextureHandle& destination, Material material, int shaderPass, MaterialPropertyBlock mpb, int destinationSlice, int destinationMip, int numSlices, int numMips, int sourceSlice, int sourceMip, const FullScreenGeometryType& geometry, int sourceTexturePropertyID, int sourceSlicePropertyID, int sourceMipPropertyID) | Public+1 flags | | 0x10 |
| void .ctor(const TextureHandle& source, const TextureHandle& destination, const Vector2& scale, const Vector2& offset, Material material, int shaderPass, MaterialPropertyBlock mpb, int destinationSlice, int destinationMip, int numSlices, int numMips, int sourceSlice, int sourceMip, const FullScreenGeometryType& geometry, int sourceTexturePropertyID, int sourceSlicePropertyID, int sourceMipPropertyID, int scaleBiasPropertyID) | Public+1 flags | | 0x10 |
| void .ctor(const TextureHandle& source, const TextureHandle& destination, Material material, int shaderPass, MaterialPropertyBlock mpb, const FullScreenGeometryType& geometry, int sourceTexturePropertyID, int sourceSlicePropertyID, int sourceMipPropertyID) | Public+1 flags | | 0x10 |
| void .ctor(const TextureHandle& source, const TextureHandle& destination, const Vector2& scale, const Vector2& offset, Material material, int shaderPass, MaterialPropertyBlock mpb, const FullScreenGeometryType& geometry, int sourceTexturePropertyID, int sourceSlicePropertyID, int sourceMipPropertyID, int scaleBiasPropertyID) | Public+1 flags | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |