Struct GPUDrivenRendererMeshLodData : ValueType : Object Path C++ Link UnityEngine.Rendering.GPUDrivenRendererMeshLodData, UnityEngine.CoreModule 0x0008 (8 B) UnityEngine.CoreModule.dll 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04forceLodintPublic0x00040x04lodSelectionBiasfloatPublic Used by 10types with a member, parameter or interface of this type ByReference`1CPUInstanceDataEnumeratorEnumeratorGPUDrivenRendererMeshLodData[]IEnumerator`1NativeArray`1ReadOnlyReadOnlySpan`1Span`1 // UnityEngine.Rendering.GPUDrivenRendererMeshLodData, UnityEngine.CoreModule // size 0x0008 (8) struct GPUDrivenRendererMeshLodData : public ValueType { public: int forceLod; // 0x0000(0x04) Public float lodSelectionBias; // 0x0004(0x04) Public };