Zdexby TheHolyOneZ
8,798 structs
Struct

PerCameraInstanceDataArrays

: ValueType : Object
UnityEngine.Rendering.CPUPerCameraInstanceData.PerCameraInstanceDataArrays, Unity.RenderPipelines.GPUDriven.Runtime 0x0030 (48 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IDisposable
0x00x0030

Members 2

OffsetSizeNameTypeFlags
0x18meshLodsUnsafeList<System.Byte>1 flags
0x18crossFadesUnsafeList<System.Byte>1 flags

Functions 6

SignatureFlagsNativeParams
bool get_IsCreated()Public+1 flags0x01
void .ctor(int initCapacity)Public+1 flags0x04
void Dispose()PublicFinal+2 flags0x00
void Remove(int index, int lastIndex)1 flags0x04
void Grow(int previousCapacity, int newCapacity)1 flags0x04
void SetDefault(int index)1 flags0x04

Used by 9

types with a member, parameter or interface of this type