Zdexby TheHolyOneZ
8,798 structs
Struct

AllocateBinsPerBatch

: ValueType : Object
UnityEngine.Rendering.AllocateBinsPerBatch, Unity.RenderPipelines.GPUDriven.Runtime 0x0190 (400 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IJobParallelFor
0x00x0190

Members 13

OffsetSizeNameTypeFlags
0x08binningConfigBinningConfigPublic
0x08drawBatchesNativeList<UnityEngine.Rendering.DrawBatch>Public
0x10drawInstanceIndicesNativeArray<System.Int32>Public
0xE8instanceDataReadOnlyPublic
0x10rendererVisibilityMasksNativeArray<System.Byte>Public
0x10rendererMeshLodSettingsNativeArray<System.Byte>Public
0x10batchBinAllocOffsetsNativeArray<System.Int32>Public
0x10batchBinCountsNativeArray<System.Int32>Public
0x10binAllocCounterNativeArray<System.Int32>Public
0x10binConfigIndicesNativeArray<System.Int16>Public
0x10binVisibleInstanceCountsNativeArray<System.Int32>Public
0x04debugCounterIndexBaseintPublic
0x017C0x04padding / unreflected
0x10splitDebugCountersNativeArray<System.Int32>Public

Functions 4

SignatureFlagsNativeParams
bool IsInstanceFlipped(int rendererIndex)Private0x04
bool IsMeshLodVisible(int batchLodLevel, int rendererIndex, bool supportsCrossFade)Private0x04
int GetPrimitiveCount(int indexCount, const MeshTopology& topology, bool nativeQuads)PrivateStatic0x04
void Execute(int batchIndex)PublicFinal+2 flags0x04

Used by 2

types with a member, parameter or interface of this type