implements IJobParallelFor
0x00x0190
Members 13
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | binningConfig | BinningConfig | Public | |
| 0x08 | drawBatches | NativeList<UnityEngine.Rendering.DrawBatch> | Public | |
| 0x10 | drawInstanceIndices | NativeArray<System.Int32> | Public | |
| 0xE8 | instanceData | ReadOnly | Public | |
| 0x10 | rendererVisibilityMasks | NativeArray<System.Byte> | Public | |
| 0x10 | rendererMeshLodSettings | NativeArray<System.Byte> | Public | |
| 0x10 | batchBinAllocOffsets | NativeArray<System.Int32> | Public | |
| 0x10 | batchBinCounts | NativeArray<System.Int32> | Public | |
| 0x10 | binAllocCounter | NativeArray<System.Int32> | Public | |
| 0x10 | binConfigIndices | NativeArray<System.Int16> | Public | |
| 0x10 | binVisibleInstanceCounts | NativeArray<System.Int32> | Public | |
| 0x04 | debugCounterIndexBase | int | Public | |
| 0x017C | 0x04 | padding / unreflected | ||
| 0x10 | splitDebugCounters | NativeArray<System.Int32> | Public | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool IsInstanceFlipped(int rendererIndex) | Private | 0x04 | |
| bool IsMeshLodVisible(int batchLodLevel, int rendererIndex, bool supportsCrossFade) | Private | 0x04 | |
| int GetPrimitiveCount(int indexCount, const MeshTopology& topology, bool nativeQuads) | PrivateStatic | 0x04 | |
| void Execute(int batchIndex) | PublicFinal+2 flags | 0x04 |