Struct PointerState : ValueType : Object Path C++ Link UnityEngine.InputSystem.LowLevel.PointerState, Unity.InputSystem 0x0024 (36 B) Unity.InputSystem.dll implements IInputStateTypeInfo 0x00x0024 Members 7 Show inherited members OffsetSizeNameTypeFlags0x00000x04pointerIduintPrivate0x00040x08positionVector2Public0x000C0x08deltaVector2Public0x00140x04pressurefloatPublic0x00180x08radiusVector2Public0x00200x02buttonsushortPublic0x00220x02displayIndexushortPublic Functions 2 SignatureFlagsNativeParamsFourCC get_kFormat()PublicStatic+1 flags0x17b4e700x04FourCC get_format()PublicFinal+3 flags0x17b4e300x04 // UnityEngine.InputSystem.LowLevel.PointerState, Unity.InputSystem // size 0x0024 (36) struct PointerState : public ValueType { public: uint pointerId; // 0x0000(0x04) Private Vector2 position; // 0x0004(0x08) Public Vector2 delta; // 0x000C(0x08) Public float pressure; // 0x0014(0x04) Public Vector2 radius; // 0x0018(0x08) Public ushort buttons; // 0x0020(0x02) Public ushort displayIndex; // 0x0022(0x02) Public FourCC get_kFormat(); // 0x17b4e70 [Public Static SpecialName] FourCC get_format(); // 0x17b4e30 [Public Final Virtual NewSlot SpecialName] };