Struct Node : ValueType : Object Path C++ Link Unity.Audio.Handle.Node, UnityEngine.AudioModule 0x0018 (24 B) UnityEngine.AudioModule.dll 0x00x0018 Members 4 Show inherited members OffsetSizeNameTypeFlags0x0000—NextVoid*Private0x00000x08padding / unreflected0x00080x04IdintPublic0x000C0x04VersionintPublic0x00100x04AllocationFlagsintPublic0x00140x04unreflected bytes to end of Node // Unity.Audio.Handle.Node, UnityEngine.AudioModule // size 0x0018 (24) struct Node : public ValueType { public: Void* Next; // 0x0000(0x00) Private uint8 pad_0[0x08]; // 0x0000(0x08) int Id; // 0x0008(0x04) Public int Version; // 0x000C(0x04) Public int AllocationFlags; // 0x0010(0x04) Public uint8 pad_1[0x04]; // 0x0014(0x04) };