| int get_Position() | Public+1 flags | | 0x04 |
| void set_Position(int value) | Public+1 flags | | 0x04 |
| bool get_IsEmpty() | Public+1 flags | | 0x01 |
| void .ctor(IArrayPool<System.Char> bufferPool, int initalSize) | Public+1 flags | | 0x08 |
| void .ctor(const char[]& buffer) | Private+1 flags | | 0x08 |
| void Append(IArrayPool<System.Char> bufferPool, ushort value) | Public | | 0x08 |
| void Append(IArrayPool<System.Char> bufferPool, const char[]& buffer, int startIndex, int count) | Public | | 0x08 |
| void Clear(IArrayPool<System.Char> bufferPool) | Public | | 0x08 |
| void EnsureSize(IArrayPool<System.Char> bufferPool, int appendLength) | Private | | 0x08 |
| string ToString() | Public+1 flags | | 0x08 |
| string ToString(int start, int length) | Public | | 0x08 |
| char[] get_InternalBuffer() | Public+1 flags | | 0x08 |