| void Trigger(AnimationCurve shakePostExposure, float remapPostExposureZero, float remapPostExposureOne, AnimationCurve shakeHueShift, float remapHueShiftZero, float remapHueShiftOne, AnimationCurve shakeSaturation, float remapSaturationZero, float remapSaturationOne, AnimationCurve shakeContrast, float remapContrastZero, float remapContrastOne, const ColorFilterModes& colorFilterMode, Gradient colorFilterGradient, const Color& colorFilterDestination, AnimationCurve colorFilterCurve, float duration, bool relativeValues, float attenuation, MMChannelData channelData, bool resetShakerValuesAfterShake, bool resetTargetValuesAfterShake, bool forwardDirection, const TimescaleModes& timescaleMode, bool stop, bool restore) | PublicStatic | | 0x10 |