| void Trigger(float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime, AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne, AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne, AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne, float feedbacksIntensity, MMChannelData channelData, bool resetShakerValuesAfterShake, bool resetTargetValuesAfterShake, bool useRange, float eventRange, const Vector3& eventOriginPosition) | PublicStatic | | 0x0C |