Zdexby TheHolyOneZ
44,741 classes
Class

VolumetricFire

: MonoBehaviour : Behaviour : Component : Object : Object
VolumetricFire, Assembly-CSharp 0x0058 (88 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0058

Members 9

OffsetSizeNameTypeFlagsDefault
0x08meshMeshPrivate—
0x08materialMaterialPrivate—
0x04thicknessintPrivate—
0x04spreadfloatPrivate—
0x01billboardboolPrivate—
0x00390x07padding / unreflected
0x08materialPropertyBlockMaterialPropertyBlockPrivate—
0x04internalCountintPrivate—
0x04randomStaticfloatPrivate—
0x08boundaryColliderColliderPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 8

SignatureFlagsNativeParams
void Start()Private0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
bool IsVisible(Camera camera, const Bounds& bounds)PrivateStatic0x18
void RenderFlames(const ScriptableRenderContext& context, Camera camera)Private0x08
void SetupMaterialPropertyBlock(float item)Private0x04
void CreateItem(float spacing, float item, Camera camera)Private0x08
void .ctor()Public+1 flags0x00