| WindSettings get_None() | PublicStatic+1 flags | | 0x14 |
| WindSettings get_Calm() | PublicStatic+1 flags | | 0x14 |
| WindSettings get_Breeze() | PublicStatic+1 flags | | 0x14 |
| WindSettings get_StrongBreeze() | PublicStatic+1 flags | | 0x14 |
| WindSettings get_Storm() | PublicStatic+1 flags | | 0x14 |
| WindSettings FromWindZone(WindZone windZone) | PublicStatic | | 0x14 |
| Vector2 RotationToDirection(const Quaternion& quaternion) | PublicStatic | | 0x10 |
| void .ctor(const WindSettings& other) | Public+1 flags | | 0x14 |
| void .ctor(const Vector2& gustDirection, float windStrength, float windSpeed, float turbulence) | Public+1 flags | | 0x08 |
| void Apply(Texture2D gustNoise) | Public | | 0x08 |
| void Apply() | Public | | 0x00 |
| void ApplyToWindZone(WindZone zone) | Public | | 0x08 |