| void SetVectorArray(MaterialPropertyBlock props, int name, const NativeSlice<T>& vector4s) | PublicStatic | | 0x10 |
| void add_GraphicsResourcesRecreate(Action<System.Boolean> value) | PublicStatic+1 flags | | 0x08 |
| void remove_GraphicsResourcesRecreate(Action<System.Boolean> value) | PublicStatic+1 flags | | 0x08 |
| void add_EngineUpdate(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_EngineUpdate(Action value) | PublicStatic+1 flags | | 0x08 |
| void add_FlushPendingResources(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_FlushPendingResources(Action value) | PublicStatic+1 flags | | 0x08 |
| void add_RegisterIntermediateRenderers(Action<UnityEngine.Camera> value) | PublicStatic+1 flags | | 0x08 |
| void remove_RegisterIntermediateRenderers(Action<UnityEngine.Camera> value) | PublicStatic+1 flags | | 0x08 |
| void add_RenderNodeExecute(Action<System.IntPtr> value) | PublicStatic+1 flags | | 0x08 |
| void remove_RenderNodeExecute(Action<System.IntPtr> value) | PublicStatic+1 flags | | 0x08 |
| void RaiseGraphicsResourcesRecreate(bool recreate) | Static+1 flags | | 0x01 |
| void RaiseEngineUpdate() | Static+1 flags | | 0x00 |
| void RaiseFlushPendingResources() | Static+1 flags | | 0x00 |
| void RaiseRegisterIntermediateRenderers(Camera camera) | Static+1 flags | | 0x08 |
| void RaiseRenderNodeAdd(long userData) | Static+1 flags | | 0x08 |
| void RaiseRenderNodeExecute(long userData) | Static+1 flags | | 0x08 |
| void RaiseRenderNodeCleanup(long userData) | Static+1 flags | | 0x08 |
| long AllocateBuffer(int elementCount, int elementStride, bool vertexBuffer) | PrivateStatic | | 0x08 |
| void FreeBuffer(long buffer) | PrivateStatic | | 0x08 |
| void UpdateBufferRanges(long buffer, long ranges, int rangeCount, int writeRangeStart, int writeRangeEnd) | PrivateStatic | | 0x08 |
| void SetVectorArray(MaterialPropertyBlock props, int name, long vector4s, int count) | PrivateStatic | | 0x08 |
| long GetVertexDeclaration(const VertexAttributeDescriptor[]& vertexAttributes) | PublicStatic | | 0x08 |
| void RegisterIntermediateRenderer(Camera camera, Material material, const Matrix4x4& transform, const Bounds& aabb, int renderLayer, int shadowCasting, bool receiveShadows, int sameDistanceSortPriority, ulong sceneCullingMask, int rendererCallbackFlags, long userData, int userDataSize) | PublicStatic | | 0x40 |
| void DrawRanges(long ib, const IntPtr*& vertexStreams, int streamCount, long ranges, int rangeCount, long vertexDecl) | PublicStatic | | 0x08 |
| void SetPropertyBlock(MaterialPropertyBlock props) | PublicStatic | | 0x08 |
| void SetScissorRect(const RectInt& scissorRect) | PublicStatic | | 0x10 |
| void DisableScissor() | PublicStatic | | 0x00 |
| long CreateStencilState(const StencilState& stencilState) | PublicStatic | | 0x0C |
| void SetStencilState(long stencilState, int stencilRef) | PublicStatic | | 0x08 |
| bool HasMappedBufferRange() | PublicStatic | | 0x01 |
| uint InsertCPUFence() | PublicStatic | | 0x04 |
| bool CPUFencePassed(uint fence) | PublicStatic | | 0x04 |
| void WaitForCPUFencePassed(uint fence) | PublicStatic | | 0x04 |
| void SyncRenderThread() | PublicStatic | | 0x00 |
| RectInt GetActiveViewport() | PublicStatic | | 0x10 |
| void ProfileDrawChainBegin() | PublicStatic | | 0x00 |
| void ProfileDrawChainEnd() | PublicStatic | | 0x00 |
| void NotifyOfUIREvents(bool subscribe) | PublicStatic | | 0x01 |
| Matrix4x4 GetUnityProjectionMatrix() | PublicStatic | | 0x40 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void RegisterIntermediateRenderer_Injected(Camera camera, Material material, ref Matrix4x4& transform, ref Bounds& aabb, int renderLayer, int shadowCasting, bool receiveShadows, int sameDistanceSortPriority, ulong sceneCullingMask, int rendererCallbackFlags, long userData, int userDataSize) | PrivateStatic | | 0x40 |
| void SetScissorRect_Injected(ref RectInt& scissorRect) | PrivateStatic | | 0x10 |
| long CreateStencilState_Injected(ref StencilState& stencilState) | PrivateStatic | | 0x0C |
| void GetActiveViewport_Injected(ref RectInt& ret) | PrivateStatic | | 0x10 |
| void GetUnityProjectionMatrix_Injected(ref Matrix4x4& ret) | PrivateStatic | | 0x40 |