| void set_timeSource(const Playable& value) | Public+1 flags | | 0x10 |
| ScriptPlayable<UnityEngine.Timeline.TimeNotificationBehaviour> Create(const PlayableGraph& graph, double duration, const DirectorWrapMode& loopMode) | PublicStatic | | 0x10 |
| void AddNotification(double time, INotification payload, const NotificationFlags& flags) | Public | | 0x08 |
| void OnGraphStart(const Playable& playable) | Public+1 flags | | 0x10 |
| void OnBehaviourPause(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void PrepareFrame(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void SortNotifications() | Private | | 0x00 |
| bool CanRestoreNotification(const NotificationEntry& e, const FrameData& info, double currentTime, double previousTime) | PrivateStatic | | 0x40 |
| void TriggerNotificationsInRange(double start, double end, const FrameData& info, const Playable& playable, bool checkState) | Private | | 0x40 |
| void SyncDurationWithExternalSource(const Playable& playable) | Private | | 0x10 |
| void Trigger_internal(const Playable& playable, const PlayableOutput& output, ref NotificationEntry& e) | PrivateStatic | | 0x18 |
| void Restore_internal(ref NotificationEntry& e) | PrivateStatic | | 0x18 |
| void .ctor() | Public+1 flags | | 0x00 |