| ScriptPlayable<UnityEngine.Timeline.PrefabControlPlayable> Create(const PlayableGraph& graph, GameObject prefabGameObject, Transform parentTransform) | PublicStatic | | 0x10 |
| GameObject get_prefabInstance() | Public+1 flags | | 0x08 |
| GameObject Initialize(GameObject prefabGameObject, Transform parentTransform) | Public | | 0x08 |
| void OnPlayableDestroy(const Playable& playable) | Public+1 flags | | 0x10 |
| void OnBehaviourPlay(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void OnBehaviourPause(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void SetHideFlagsRecursive(GameObject gameObject) | PrivateStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |