| ScriptPlayable<UnityEngine.Timeline.DirectorControlPlayable> Create(const PlayableGraph& graph, PlayableDirector director) | PublicStatic | — | 0x10 |
| void OnPlayableDestroy(const Playable& playable) | Public+1 flags | — | 0x10 |
| void PrepareFrame(const Playable& playable, const FrameData& info) | Public+1 flags | — | 0x40 |
| void OnBehaviourPlay(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void OnBehaviourPause(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void ProcessFrame(const Playable& playable, const FrameData& info, object playerData) | Public+1 flags | | 0x40 |
| void SyncSpeed(double speed) | Private | | 0x08 |
| void SyncStart(const PlayableGraph& graph, double time) | Private | | 0x10 |
| void SyncStop(const PlayableGraph& graph, double time) | Private | | 0x10 |
| bool DetectDiscontinuity(const Playable& playable, const FrameData& info) | Private | | 0x40 |
| bool DetectOutOfSync(const Playable& playable) | Private | | 0x10 |
| void UpdateTime(const Playable& playable) | Private | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |