Zdexby TheHolyOneZ
44,741 classes
Class

BasicPlayableBehaviour

: ScriptableObject : Object : Object
UnityEngine.Timeline.BasicPlayableBehaviour, Unity.Timeline 0x0018 (24 B) inherited 0x0018 Unity.Timeline.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
double get_duration()Public+3 flags0x08
IEnumerable<UnityEngine.Playables.PlayableBinding> get_outputs()Public+3 flags0x08
void OnGraphStart(const Playable& playable)Public+2 flags0x10
void OnGraphStop(const Playable& playable)Public+2 flags0x10
void OnPlayableCreate(const Playable& playable)Public+2 flags0x10
void OnPlayableDestroy(const Playable& playable)Public+2 flags0x10
void OnBehaviourPlay(const Playable& playable, const FrameData& info)Public+2 flags0x40
void OnBehaviourPause(const Playable& playable, const FrameData& info)Public+2 flags0x40
void PrepareFrame(const Playable& playable, const FrameData& info)Public+2 flags0x40
void ProcessFrame(const Playable& playable, const FrameData& info, object playerData)Public+2 flags0x40
Playable CreatePlayable(const PlayableGraph& graph, GameObject owner)Public+2 flags0x10
void .ctor()Public+1 flags0x00