| ScriptPlayable<UnityEngine.Timeline.ActivationControlPlayable> Create(const PlayableGraph& graph, GameObject gameObject, const PostPlaybackState& postPlaybackState) | PublicStatic | | 0x10 |
| void OnBehaviourPlay(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void OnBehaviourPause(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void ProcessFrame(const Playable& playable, const FrameData& info, object userData) | Public+1 flags | | 0x40 |
| void OnGraphStart(const Playable& playable) | Public+1 flags | | 0x10 |
| void OnPlayableDestroy(const Playable& playable) | Public+1 flags | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |